Fakespace Systems Inc.

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11 East Church Street Fourth Floor, 50158 Marshalltown

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Fakespace applies the skills acquired over 18 years of innovation and market-building experience to offer the industry's broadest range of large-scale and immersive displays and interaction technologies backed by planning support and after-purchase services. Our solutions allow organizations to quickly integrate visual systems into business operations and ensure successful, ongoing operation with high return on investment. Learn more about significant events and break through innovations in Fakespace's historical timeline. Fakespace Systems originated in 1988 as a pioneer in the development of immersive visualization and virtual reality technologies for research and commercial market applications. The founders of Fakespace believed in the premise that visualization systems should be "intuitive, easy to use and comfortable." Based on this, Fakespace Inc. created many of the industry's first major interactive breakthroughs, including the first commercially available virtual reality system, the BOOMÔ, and the first commercially available gesture recognition system, the Pinch® Glove. Also in 1988, a Detroit-based audiovisual company called Pyramid Systems was starting to see demand for projection technology to be utilized for collaborative meeting rooms. As CAD and other applications evolved into 3D graphics, Pyramid was there to help customers integrate the latest technologies into their enterprise to improve their workflow. In the mid-1990s, Pyramid Systems created the first commercially available projection-based immersive visualization technologies, including a CAVE® and a desk-style display system. In 1998, Electrohome Limited, a developer of projection technologies and a supplier to both Fakespace Inc. and Pyramid Systems, formed its own visualization group and made an investment in Fakespace Inc. for the purpose of growing the market for visualization technologies. In 1999, Electrohome acquired Fakespace Inc. and split the company into two entities; a systems and solutions group called Fakespace Systems and a research and contracts group called Fakespace Labs. Shortly thereafter, Fakespace Systems acquired Pyramid Systems. In 2003, Mechdyne Corporation acquired Fakespace Systems in order to create the largest company dedicated to providing large-scale visualization solutions. The combined company has a wealth of experience in consultation, design, installation and servicing of hundreds of solutions for clients such as Northrop Grumman, NASA, Boeing, Conoco Phillips, John Deere, and the U.S. Army and Navy. In 2005, Mechdyne acquired VRCO, Inc., a developer of interactive 3D visualization software. The addition of VRCO's rich history and expertise, in conjunction with Mechdyne's acquisition of Fakespace Systems reaffirms the company's position as the world's largest and most comprehensive dedicated visualization company, with a reputation for exceptional services and support, the industry's most recognizable brands and the largest installed base of advanced visualization systems in the world. Fakespace and VRCO brands are maintained under the Mechdyne parent company with the Fakespace division focused on large-scale audio/visual system integration and the VRCO division focused on computing systems and software products and services.

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11 East Church Street Fourth Floor, 50158 Marshalltown

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